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Stories listed in red have been reconstructed and are available in our online library. Click to download a copy for yourself or download directly from our Story Page.
FEBRUARY, 1999
No Time for Love
[The 10th Doctor, Irish]
3 parts
By Alfred C. "Tuna" Snider (DRTUNA)
The Rani has sought only one thing: the ability to control time and evolution through her advanced genetic skills. To the Doctor's dismay, she's laid her most cunning trap just for him. Once again his beloved wife Loradnorapeia crosses his path, but she is merely the clone engineered especially for him. Will the Doctor be able to prevent the Rani from reengineering Gallifrey's most powerful timelords or will he succumb to his old, lost love?
FEBRUARY/MARCH, 1999
The Arborean Conundrum [The 10th Doctor, Irish]
3 parts
By David Sharpe and Jen Kokoski
In the days of the 31st century Hegemonic federation a human colony has mysteriously vanished amidst the remote jungle world of Arborea. When a military scout arrives to investigate their only suspects are the sloth-like natives and the timely arrival of the TARDIS crew. Can the Doctor prevent genocide and colonial aggression or will he to become a victim of the Arborea Conundrum?
APRIL, 1999
Tempus Fugitive [The 10th Doctor, Irish]
4 parts
By Jen Kokoski
Earth's mighty space Federation is on the verge of collapse when the scientist who invented the "Glitter Gun" to defeat Cybermen is working on a suped up Travelmat to bridge the distance between star systems. His last needed ingredient is a hard to find time element available only on the blackmarket. When the call goes out through space and time all kinds of ne'er-do-wells are likely to appear. Can the Doctor and Irish separate the wickedly ambitious from the mischeivous troublemakers before time suffers a disastrous experiment?
MAY, 1999
The Mark of the Doctor [The 10th Doctor, Irish]
3 parts
By David Sharpe
Twenty years after the Reunion on Fenris, the fragile Hegemonic Federation
is need of the Doctor's special investigative skills. The peaceful clan world of Loki is
being exploited by the corrupt Chartered Loki Company. What's at stake is more than a
Charybdium mine. Will the Doctor and Irish be able to bring justice to the downtrodden?
JUNE, 1999
Comic Wars - The Doctor vs. Michael Rodent (aka Mickey Mouse) [The 10th
Doctor, Irish]
1 part
Premise by Jen Kokoski
The TARDIS materializes in a strange world where animated characters, known and unknown,
dominate. Some are friendly, others surprisingly hostile. But more disturbing to the
Doctor and Irish is that the natural laws of nature do not always hold sway in this Comic
Dominated World. Animated tricks (black dots become escape holes, tools take on
personalities, even Irish's favorite foods talk back) can appear as real as timelord
physics. Will the Doctor and Irish figure out how reality became fiction or will they be
trapped in this animated realm forever?
Coming of Age [The 10th Doctor, Irish]
4 parts
By Alfred C. "Tuna" Snider
In the 32nd century of the Madeleine cluster resides a rural planet name Pond. Like the
twin moons (Kit and Mutt) that encircle it, Pond is dominated by two sentient species -
the feline Tabbys and their canine counterparts the Bassets. When the Swizzle Bot
Corporation, a subsidiary of Troygon Inc., offers the Bassets a devil's deal of technology
for factory land conflict erupts. Although as the Doctor and Irish discover more than a
dog and cat fight is brewing. This infestation reaches to the very core of the planet!
JULY, 1999
The Uncertainty Principle [The 10th Doctor, Irish]
4 parts
By Jen Kokoski
The Doctor and Irish are in deep space when an urgent alarm alerts the TARDIS to an
imminent explosion of galactic proportions. The timelord should leave but when he
sees a disabled passenger cruiser from the Meglaran Union is in the path, the dogooder
races to help. Before he can save the surviving victim from attacking
"starhunters", he finds himself facing an explosive Uncertainty Principle.