GAMETIME We play on Newnet channel #whosim Thursdays at 9pm EST (8pm CST, 7pm MST, 6pm PST). Point your IRC program to one of these servers: Detroit, US - irc.tyme.net Port 6667 #whosim |
PLAYER RULES The NADW Simulation is a PG-rated scripted roleplay game in the spirit of the original Who tv series. Profanity, vulgarity and offensive behavior is frowned upon. All games are logged for story reconstruction. Unclaimed Cast Roles listed below are open on a first come first serve basis. Final Casting Calls are made by 10 after the hour. The group is a friendly bunch, but once the game begins non game chat must be in <> brackets. Spectators are always welcome to join our peanut gallery and watch our Doctor Who story unfold on chat screen. If you'd like to play, please see our sign-up page. |
Vega Prime is a luxurious resort on the satellite planet of Trellorious Major in the distant alpha Sector of space. It is located at a crucial juncture between the known "civilized" worlds of the Galaxy and the as yet "untamed" worlds of the exploratory sectors. Most of the space traffic is comprised of space privateers and star miners who've taken government grants to try and conquer remote space. Also attracted to the resort or the wealthy and adventurous classes who want to loose themselves in this glitzy attraction.
The resort on Vega Prime is comprised of two massive towers bound together by an activity complex. The towers are filled with condominiums, penthouses, suites, and hotel rooms offering the latest in recreation links (3D TV), online gaming and their own personal sea balconies where the vista is brought to you.
The activity complex consists of several stories above and below ground. On the highest level is an "environment deck" where vacationers may relax and get a tan specifically tailored for their appropriate skin type. You never have to worry about being burned or getting scarring skin cancers. Invisible force fields ensure you get just the right tint of Vega's trio of suns. Just below that is the "exercise deck" where resorters can try hundreds of the latest excercise gear, soak in soothing hot tubs, saunas or race around an Galactic Olympic-sized track. Below that is the "aquatic deck" where three naturalized swimming pools and central waterfall fulfill every whim.
On the main concourse are the "Amusement Center" with indoor boardwalk style rides and games. A real rollercoaster rolls past an indoor ice rink and down to the "Shopping Square". Here, a dozen of the best stores this side of Andromeda offer just about whatever you need. Dine at one of 3 5 Star restaurants, take in a virtual show or a live performance nightly.
And for the real amusement of adult vacationers are the 5 levels of Vegas-Style Casino games. Blackjack, Poker, Roullete, Cribbage, even Venusian Whist is played here. The stakes are high, but on Vega Prime you get only the best.
For those wishing to rejuvenate their bodies as well as their minds, Vega Resorts have a unique architecture designed to fulfill even the simplest desires. Built on the edge of Vega Prime's largest sea estuary, every room has a perfect view of the effervesent pink waters of Vega. Each building has its own private guestway to the sandy white beach where guests may take a long walk, lie in the sand or take a dip in the healing salt waters. Like the Dead sea of Earth, Vega Prime's oceans are heavily concentrated in salt and so make the water much denser than typical. Humans float effortlessly on the surface of the pink-hue water. It has long been considered a healing remedy for just about any ailment. And for those interested in Vega Prime's natural and bountiful sea life, a "catch-n-toss" pier is ready to help you see these clever creatures for yourself.
GALAXIA ENTRY: VEGA PRIME
Small remote satellite planet with a 90% terra normal atmosphere. The sky is a soft pinkish hue and as such imbues the oceans with the same color. The planet is 80% water with 20% dry land contained in one large continent about the size of Australia [see Earth]. Oceans contain a high content of natural salts making the water denser and bodies more effervescent. Small streams of fresh water are known to trickle down from a central chain of snow-covered mountains in the center of land and feed the local life in small estuaries. The predominant lifeform is aquatic as land resources are too small to support a large dry land population. Currently, 250,000 sea species have been identified. It's supposed 1,000,000 more are left unknown and presumed thriving in undersea volcanic streams.
The largest aquatic inhabitant is locally known as a "Seaphant" or "Sea Elephant". Roughly the size of an African elephant but with a large tailfin and predilection for waterlife, it frequents all known estuaries in colonies. The "Seaphant" slightly resembles the now extinct Manatee of North America, Earth. It is a mammal living for an undetermined time. Mates at sea, presumably, the young are raised within estuaries until able to swim the length of the seas. It breathes air above and below water, but is believed to need to resurface periodically for fresh air like whales. Seaphant colonies seem centered around familiar units rather than mating harems or hunting parties. while highly organized social structures may be seen, no "civilized" behavior has been noted. The species is termed Category 5: nonhostile animal species.
WEATHER/ENVIRONMENT
Temperature roughly 75-85 degrees Farenheit, slightly humid but mild. Mostly overcast, with thick fog in early morning and late evening. Bright sun may burn off clouds briefly during midday to provide sunshine. Rains occasionally. Heavy electrical storms occur during "Moontide" Season when the planet drifts close to Trellorious Major and gravitational forces create a aggravating pull on the planet's oceans. "Moontide" may create massive tital waves and severe lightning, but only lasts a period of 42 days.
10th Doctor - [DrTuna] a wandering timelord in his 10th regeneration. Since uncovering the mystery of his wife's murder and his true reasons for leaving Gallifrey, he has a new lease on exploring the Universe and abandoning his people's dark ways for good.
Irish - [Rob/IrishTCat] a morphing green cat and companion to the Doctor. He witnessed the late presidential candidate Andros' death on Gallifrey in sim Shadows of the Past.
Jacie Hunter - [Jen] a child from Earth 2164, she became a Space Time Gypsy to escape their wrath and became a defender of the timelines. Companion to the Doctor with a talent for picking pockets and reading people.
Professor Estrella Latham - expert in extraterrestrial marine biology and an interplanetary conservationist.
Main character.
D. Bond - posing as a realtor on vacation who is unnaturally curious about previous guests and their disappearances.
Director Dil Dilfries - [David] acting director of the profitable Vega Prime resort. He watches the place like a hawk and ensures the games are as fair as necessary, guests are kept happy, and the resort remains profitable - by any means.
Seaphants - a race of creatures cross between elephants and dolphins. They are
the indigenous lifeforms of Vega Prime and apparantly have a highly organized
social system and ruling body. There are three seaphants who communicate with
humanoids:
Elder Mannatae -
the older and more xenophobic of the race. He is a member of the ruling council
and views the humanoids as pests of the planet.
Younger Mannatae - a
younger adult who was given an electraonic tracker by Professor Latham and
wishes to communicate with the humanoids.
Pup Mannatae - a young
child of the species who only wants to play.
The Doctor and Jacie return to the beach to find the professor and Irish cutoff from land and waterlogged. Their little bit of pier is broken on both sides and the adult Seaphant continues swashing them with drowning water. There is little the Doctor can do as the Seaphant ignores him and has too massive a tail to be easily thwarted. Then another Seaphant charges forward, blowing its waterhole, seemingly screaming for attention. The two Seaphants appear to be communicating but no one can understand them. The translator floats over to shore, Jacie picks it up and turns it on. Then to the director's amazement they hear a younger Seaphant arguing with his elder. The younger insists the creatures meant no harm but were mainly curious. The elder chides the younger for being too soft, caring for these aliens when it is they who are threatened. He warns the younger to leave this place and come to the meeting place so the council may act. With or without him, the Manatae will survive. The adult Seaphant and pup swim away.
Realtor awaits his reinforcements in the service area. Alone, he follows the trail of silver fluid behind some immovable equipment he finds has been dragged on the ground. He pushes it aside and finds an unplanned ventilation shaft. The realtor reports in his following a trail and for the reinforcements to follow his time-space trail. Then he enters the conduit, crawls about 20 feet in the dark.
The elder Seaphant gone, the Doctor takes the opportunity to greet the younger. To his amazement, the human can communicate with him. Then the younger hears the professor's voice and turns attention to her. The Manatae is happy and impressed. He wanted to converse with the professor for many moons, since she gave him her marker (a tracking device). He sensed she was concerned for the plight of the Manatae, but he feared she was born as deaf as her kind. The Doctor explains the translation device he whipped up to pick up and interpret high frequency communications. Irish makes a quip about humans often being deaf.
The Doctor returns to the subject at hand, what did the elder mean by action? The younger grows sad and reluctant. He explains his people are about to go to war. Against whom? Against the resort, or more importantly the dwellers beneath the resort. Many of its kind have been hunted and killed. The professor seems to accuse the Director, but the mannatae insists the resort has done no harm. It has been a welcome curiosity to them. An attraction of sorts. They bring their young there to see the strange lights and creatures that dwell on land. They sensed they were intelligent, but were sadly deaf as well. They often felt sorry for them that they had to stay inside those ground caves instead of see the true beauty of the planet. But the bottomdwellers came later, a recent addition. They hunted them with energy pools, paralyzed them and cut their skins off. To bleed them of their oil, the Doctor guesses. Why, he's asked. Because they've found a use for it, but he's not sure what yet. The professor asks what the Manatae intend to do, how go to war? The younger explains they will form a circle with the tide and when it comes they will stir the waters. Irish isn't impressed, but the Doctor explains the implications. If the manatae in great numbers all turned those powerful tails on the waters surrounding this resort they could make a tidal wave. The younger concurs. The only way to destroy the bottomdwellers is to destroy the resort, perhaps all the land.
The Doctor asks what these bottomdwellers look like. The younger explains they are like the humans, two tails (legs) and two fins (arms), but they wear clothing all over and are very strong. The Doctor guesses the clothing is silver. Jacie realizes at once what they could be - cybermen. But why here? The Doctor guesses they are recruiting new members. The Doctor asks to talk to the Mannatae council. If cybermen are here they all need to deal with them, not to destroy each other. He sends Jacie and Irish back with the Director to scan the resort for unusual power drains and signs of cybermen. See if they can get reinforcements. And he asks the younger if he can take him to the "meeting place". The younger says yes, there is an undersea air cave, but they must travel beneath water. They can not breathe. Professor pulls out her scuba gear (enough for her and the Doctor) and insists she comes along for scientific reasons.
Meanwhile, Realtor crawls thru the conduit into an unplanned section of the resort. He sees tons of sophisticated electronic equipment not of human design. He tries reporting in and explains what he sees... what they feared, aliens at work. He sees a biosphere resonator and other gadgets with quasi-medical purposes. Before he can finish his report tho, a long silver arm punches thru the ventilation wall and grabs him by the ankle. It breaks his bones while he tries to struggle free. His communicator slips out of reach. Another arm punches thru the cover by his head and reaches for his shoulders. The agent tries to grab his emergency gear, a glitter gun. The cyberman reaches in and pulls him out. The agent shoots the glitter gun sending the cyberman backwards with the thrust. Agent limps away madly searching for an exit.
The agent roams inside the cyber base finding one room filled with mannatae carcasses and another filled with human converts. The place is a charnal house. Agent tries to find a way out, but everything is sealed. His comm channel home is broken or lost. All he has is internal commlink from his ident card. He tries calling that and briefly makes contact with the director. He confirms cybermen are there and orders the director to send for reinforcements. come heavily armed with glitter guns. But as he talks, the cyberleader hears. Sound is cutoff but the agent can still be seen as his cyber attackers from before approach, strong as ever. Agent fires glitter gun, but it fails. He assumes it is out of ammunition. Agent pulls out golddust, his last ditch effort. He doesn't have time to reload so he crams the dust in the cybermen's chest unit. Unheeded they choke him into collapsing. The golddust just oozes away repelled by some oily substance. Cyberleader shuts off the commlink.
Director, Jacie and Irish race back to his office. They check for anomalies and Jacie finds an energy drain. Director pulls up the schematic of the sublevel and sees plans for a door that wasn't there. Irish picks up the incoming call from Agent. They watch helplessly as Agent is killed by the cybermen.
The younger Mannatae takes the Doctor and professor on an underwater ride to the meeting place. There they surprise the elders by communicating with them. Younger insists this is proof not all land dwellers are stupid or threatening. the Doctor pleads with them not to go thru with the tidal wave. He explains he know what the bottomdwellers are. They are a threat to both worlds. They mean to convert the humans to their central processing. And the mannatae? The Doctor questions them on their amazing skin. He sees they have great power. They can thrash about and yet they do not harm their skin. He suspects it is because of the unusual oil in it. The oil acts as a lubricant and protective barrier. It's exactly what the cybermen need since they are robotic and vulnerable to gold. That vulnerability has brought them to near distinction as their enemies took advantage. But now, he fears, they found a way to overcome it. If that's so, they would be more invincible and terrible than ever.
Vega Prime is under-run by the evilest silver nemesis Cybermen. But the warrior cyborg race is not plotting an overt invasion, but a quiet man-by-man recruitment of unsuspecting guests. Will the Doctor be able to save the inhabitants of Vega Prime, or will another force intrude? Find out what fate awaits the travellers. If you'd like to play, just sign-up online. Questions? Contact David our game coordinator at AlxKeegan2@aol.com.