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Errands for Eurystheus
Part Two
December 18, 2003

By Cody Jarrett and Jen Kokoski
(in celebration of Doctor Who 40 Years: 1963-2003)

GAMETIME

We play on Austnet.org channel #whosim Thursdays at 9pm EST (8pm CST, 7pm MST, 6pm PST). Point your IRC program to Austnet room #whosim or sign in via the web by clicking the button below.

Clicking this will open a new chat window

PLAYER RULES

Keep it friendly and PG language please. Non-game chatter is in brackets. OPEN IMPROV means light story and heavy on the improvisation. Come as you like or pick a character from the selected list below. And most of all HAVE FUN!!!

Background

23 November, 1963, a Saturday afternoon around 5:30pm Greenwich Mean Time, the BBC interrupted their regular children's programming to bring the world a window onto a new kind of superhero. He was neither brawny, now quick with a gun, but a seemingly harmless, even crotchety old man with a walking stick and a keen mind. Little did the world know this was to begin the story of the greatest hero the Universe had ever known ... the humorous, the wily, the infamous Doctor.

THE CAST: POSSIBLE CHARACTERS
Reserved roles marked by a [name]


Echo Spector - [Rob] - an extra-temporal being who shadows all the realities of time and space as part observer and part instigator. He acts as our MC in a place outside normal reality.

The Fourth Doctor - [Duncan] - With his floppy hat, overlong scarf and ingratiating grin he is quite likely who to stroll into potential danger armed only with a paperbag of jelly babies, a yo-yo and his great wit.

Vislor Turlough - One of the Doctor's most amoral and enigmatic companions, he is an exiled alien who posed as an Earthling at a private English boarding school where he was a constant annoyance to a retard Brigadier. Turlough was a school bully and trouble maker unequalled even by Tom Brown's Flashman. When he joined the TARDIS crew it was as an agent of the Black Guardian but he ultimately obtains "Enlightenment" :-)

The Fifth Doctor - [Lynn/SpaceProg] - a fresh faced young blonde haired man in a cricket outfit wearing a stick of celery for a buttonair. He is as ingenious as he looks innocent.

Romana I - Lady Romanadvoratrelundar, a recent graduate of the Time Lord Academy, he treats the Doctor with haughty tolerance and has Attitude with a capital A.

The Sixth Doctor - curly hair and a harlequinesque fashion sense, he has an arrogance that could affront even St. Francis, but a sense of moral justice and a brilliant scientific mind.

Sarah Jane Smith - an independent and resourceful investigative reporter who has worked with many different incarnations of the Doctor. 

K9 Mark III - a robotic dog who acts as a mobile computer complete with a wagging tail and twitching ears that also carries a stun weapon, a cutting torch and many other handy devices. He was a present to Sarah Jane after she returned to Earth.

Mysterious Man - a shadowy male figure only seen in shapes and weary words. He appears tired, possibly sick and confused, but intent on his mission. Whether that mission is for good or evil is unclear.

 

NOTES: This is a lightly scripted open improv game. The main setups/scenes are there, but experiment with the characters and rhythm of the story to have fun.

PREVIOUSLY

The first three incarnations of the Doctor with various companions have performed three labors for mysterious reasons.

Tonight:

THE BEGINNING

The mysterious man sets aside the first three figures. Echo Specter can hear the pleased smile and reopens his bag as it's hand extends to him. Three more figures are placed on the board. One has a long trailing scarf, the next is almost colorless except for some stripes and a bright green dash on it's coat, the last seems to posses all the colors the second one doesn't.

"And now the second act curtain goes up," says Echo Specter whose gaiety disappears at one glance from the one bent over the board.

CONFLICT ONE

The 4th Doctor and Turlough arrive on Skaro after the beginning of the horrible war between the Thals and the Kaleds.

They have to enter the doomed city of the Kaleds and obtain the plans for their bunker defenses and the tunnels connecting them while avoiding any contact with Davros or his agents.

CONFLICT TWO

The 5th Doctor and Romana I arrive in the lavish common room of the great airship Hinesburg, they have both received telepathic messages that they must retrieve "the golden pin" before the disaster that awaits that night when the ship moors at Lakehurst. They can not agree as to exactly what is, the golden key. Romana is convinced it is a brooch worn by a German Baroness while the Doctor thinks it is the golden pen of a defecting scientist. 

Which is correct? Or is the "golden pin" something else entirely?

CONFLICT THREE

The 6th Doctor is extremely happy to see Sarah Jane and K9 appear on his TARDIS. They are also happy, at least till they learn that they are headed for the planet Mondas.

Somehow they must steal one of the early prototypes for the prosthetic arm the they are developing and the device that will interface the robotic and the human elements of what will develop into the Cybermen.

Next time...

The first six Doctors and their companions have gone on a scavenger hunt. Tune in next time for part three of "Errands For Eurystheus" and see what Doctors 7, 8 and 9 must do. To join the group and get next week's script by e-mail, please use our web sign up page or e-mail AlxKeegan2@aol.com.


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