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SCRIPT/GAME OUTLINE

Errands for Eurystheus
Part Four ~ Finale
January 22, 2004

By Cody Jarrett and Jen Kokoski
(in celebration of Doctor Who 40 Years: 1963-2003)

GAMETIME

We play on Austnet.org channel #whosim Wednesday at 8pm EST (7pm CST, 6pm MST, 5pm PST). Point your IRC program to Austnet room #whosim or sign in via the web by clicking the button below.

Clicking this will open a new chat window

PLAYER RULES

Keep it friendly and PG language please. Non-game chatter is in brackets. OPEN IMPROV means light story and heavy on the improvisation. Come as you like or pick a character from the selected list below. And most of all HAVE FUN!!!

Background

23 November, 1963, a Saturday afternoon around 5:30pm Greenwich Mean Time, the BBC interrupted their regular children's programming to bring the world a window onto a new kind of superhero. He was neither brawny, now quick with a gun, but a seemingly harmless, even crotchety old man with a walking stick and a keen mind. Little did the world know this was to begin the story of the greatest hero the Universe had ever known ... the humorous, the wily, the infamous Doctor.

THE CAST: POSSIBLE CHARACTERS
Reserved roles marked by a [name]


The 9th Doctor - incarnation of the infamous timelord with dark hair and gothic looks. He spent much of his time trapped in E-Space with companions Ben Jackson, Polly Wright and vampire Jonathon Chance.

Jonathon Chance - a human cursed with vampirism. He traveled with the 9th Doctor as they searched for a vampire cure and only came up with a medicine to treat the blood lust.

The 10th Doctor - bearded man with the demeanor of a college professor. Just saved the Universe at the cost of his own existence.

Echo Spector - [Rob] - an extra-temporal being who shadows all the realities of time and space as part observer and part instigator. He acts as our MC in a place outside normal reality.

Mysterious Man - a shadowy male figure only seen in shapes and weary words. He appears tired, possibly sick and confused, but intent on his mission. Whether that mission is for good or evil is unclear.

The 1st Doctor - white-haired old man in Victorian clothing and toting a walking stick. He is the first incarnation of the infamous timelord.

The 2nd Doctor - clownish man in a 60's style black mop top hairdo.

The 3rd Doctor - stylish gentleman with gray curls and wearing opera clothes.

The 4th Doctor - brown curly haired tall man with a long scarf and equally long coat.

The 5th Doctor - young, blonde-haired cricket player with the most pleasant demeanor.

The 6th Doctor - portly, middle-aged man with brown curly locks and a very opinionated temper.

The 7th Doctor - short, 50's stylish man who loves to play the spoons and be mysterious.

The 8th Doctor (McGann) - youngish Victorian gentleman with long curly brown hair and pleasant demeanor.

The 8th Doctor (sim) - youngish Victorian gentleman with long curly brown hair and surly attitude.

NOTES: This is a lightly scripted open improv game. The main setups/scenes are there, but experiment with the characters and rhythm of the story to have fun.

PREVIOUSLY

The first eight incarnations of the Doctor with various companions have performed eight labors for mysterious reasons.

Tonight:

OPENING CONFLICT

Doctor 9, disorientated, finds himself in a dark forest. He wanders about a bit trying to get his bearings when a dark yet familiar figure steps out from behind a tree. It's Jonathon Chance, the vampire and one time companion. Chance knows this place well though he too is annoyed at suddenly finding himself back here. This is the planet he was "born" on - the vampire planet of E-Space.

Neither has any idea what they're doing there. But then the 9th Doctor feels a sudden ripping of his insides, as if one of his hearts was being ripped from his chest. He collapses, realizing at once what the sensation means. Part of him is being stripped away, killed. He insists they must find himself and stop his death. (Add a few lines from the 5th Doctor of memories being stripped away and timelords being the sum of their memories.)

HIGH CONFLICT

Chance helps the Doctor sneak past the superstitious villagers who still hunt the darkness for vampires. They find there way to the remains of the old tower, many decades after it was mostly destroyed by its rocket. Strangely, even though it appears demolished from the outside, within it is its same dark, pristine self as remembered by the 4th Doctor (State of Decay). It is a creepy sight for both filled with bad memories.

The 9th Doctor weakens the more they progress into the castle. Chance has to half carry him through the empty halls. The Doctor babbles nonsense, even hallucinating memories of his many adventures. When they enter the throne room, the Doctor mistakes Chance for one of the vampire crew and runs off into the service hatch beneath the captain's chair. Chance follows, trying to calm him down. They end up in the depths of the castle ship, right in the heart of the fuselage. The Doctor is near hysteria but knows Chance to be a friend now. When Chance flicks on the light, they find the larder functioning again on its latest victim -- the 10th Doctor who is hooked up to the blood-sucking tubes.

Chance frees him and together the 9th Doctor and his companion try to wake the 10th Doctor.

CONFLICT RESOLUTION

The 10th Doctor regains consciousness, confused and weak. He finds himself in a dark room where Echo Spector and the shadowy man await. It appears like an inquisition. But then candelabras are lit and each of the nine Doctors (plus two 8th Doctors) take their seat at a table. The table is laid out in a feast. There collected items from all the errands sit on a gift table behind the shadowy man. The 10th Doctor looks at the shadowy man, his mind clarifying as he recognizes a familiar twinkle in the man's eye. The man looks at his younger self expressing gratitude and a touch of displeasure that his younger self cut it so close. Then each of the ten Doctors raise their glass of wine and toast to the shadowy man - "Happy birthday -- Doctor."

Next time...

A brand new universe begins. Revolution, war, strife, witches, strange devil's campfires and a confused stranger who barely knows his own name. To join the group and get next week's script by e-mail, please use our web sign up page or e-mail AlxKeegan2@aol.com.


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