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SCRIPT/GAME OUTLINE

HART TROUBLE
Part Three
September 15, 2004

By Cody Jarret
(New Season: Lost in Translation)

GAMETIME

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PLAYER RULES

Keep it friendly and PG language please. Non-game chatter is in brackets. OPEN IMPROV means light story and heavy on the improvisation. Come as you like or pick a character from the selected list below. And most of all HAVE FUN!!!

BACKGROUND

HART ISLAND- Over the years, Hart Islands has had prisons, a workhouse, hospitals, a Civil War internment camp, a boy's reformatory, a home for unwed mothers, a mental hospital, a Navy disciplinary barracks, a Nike missile base and other various facilities. Today it serves as a Potter's Field.

PREVIOUSLY

The Tardis crew has been separated in time on Hart Island. Professor Phineas finds himself caught between escaped prisoners and the paranoia of the Cuban missile crisis. Unless he can stop an accidental
launching it will mean WW III and the destruction of all human life on earth.

CAST

Phineas - (Duncan) - 45, a gray haired (used to be red) scientist who has never undergone regeneration. His blue eyes sees things many of his colleagues don't so he is considered paranoid. A view that isn't hurt by the fact that both his assistants are cousins of his and he can't stand visitors to his lab.

Hollie - the voice of the computer in Phineas's electronic valise. When asked a question the computer responds with information until ordered to stop. It takes everything literally and has no sense of humor.

Major James Francis - U.S. Army Air Defense Command, no nonsense by the numbers man. Still feels personally wronged that he was a General's aide at the Pentagon and wasn't assigned to combat duty during the Korean conflict. Thinks that the Cuban missile crisis is finally his chance to "nuke some commies till they glow in the dark."

First Sergeant Joe Moran - A veteran of WW II and Korea, he places the welfare of his men second only to accomplishing the mission. He is perpetually chewing on an unlit cigar.

Soldiers as needed.

Sgt. William Sullivan - 4th generation NYPC. A real "man of iron, club of steel" type, uses either his fists or one of his grandfather's "stories" to settle any problem.

"Brick" Davis - A 3rd time loser petty criminal. One time boxer has fists like hams and a glass jaw.

Frank Ross - Skinny as a rail, has never met a job he liked.

Eddie Bartlett - Arrested for a minor offense, volunteered for a cleaning detail supposedly to avoid the rough types in lock up.

BEGINNING

NIKE missile launch station (Sgt. Sullivan)

Sgt. Sullivan discovers 2 unconscious guards outside the NIKE bunker when suddenly alarm klaxons sound and as the heavy steel door starts to swing shut, he dives inside.

NIKE bunker (all)

Unable to contact the 4 men on outside guard duty, Sgt. Moran sends 2 men each to launch control, the radio room and the main door.

EARLY MIDDLE

Bunker entrance (Sgt. Sullivan and 2 soldiers)

Sgt. Sullivan ducks aside as the steel door of the bunker closes and automatically locks. He finds a prisoner's cap and is checking it, when 2 soldiers arrive and take him into custody. Both parties try to question each other at the same time. Sgt. Sullivan finally solves things by explaining his situation which leaves the guards only the option of explaining themselves. Things are almost amicable when suddenly shots are heard. Quickly reverting to training they take the police Sargent to see Sgt. Moran and the Major.

NIKE radio room (Davis, Ross, Bartlett, soldiers)

Bartlett is screaming at Ross for burning out the radio, when the two soldiers arrive. Both groups are surprised to not find themselves alone and a frantic firefight breaks out. The prisoners hold the radio room but can't get out because the guards have set up a crossfire outside the door.

Launch control (Major, Sgt Moran, soldiers, later Sgt Sullivan and more soldiers)

Ever the tin soldier, Major Francis tells everyone that the security alert has automatically locked the bunker for at least 72 hours even though they had been briefed thoroughly before leaving for Hart Island.

At the sound of gunfire, the Major draws his pistol and runs to the door. Sgt. Moran restrains him and reminds him their priority is to keep the launch room secure. Pouting like a spoiled child, the Major kicks a cabinet, which accidentally disconnects a wire from the radio room. Unnoticed, the launch station situation board stops flashing it's arming lights. Sgt. Moran checks the security cameras and sends his last two soldiers to discover who is hiding in the storage room.

LATE MIDDLE

Storage room (Phineas and Hollie)

Spurred into action by the klaxon, the Professor is using Hollie to scan the base for the electrical fault blamed for the accidental launch.When the sound of gunfire and running reaches him. He starts for a better hiding place when the door is opened and soldiers enter. Phineas raises his shield gun to deflect their weapons.

The primitive lead and copper missiles launched by the soldiers' M3's strike the center beams and smashes them. Phineas is defeated by the soldiers' primitive weapons and the very sophistication of his shield gun. The soldiers take him captive.

EARLY ENDING

Nike launch control (Major, Sgt Moran, soldiers, Phineas and later more soldiers and Sgt. Sullivan)

The Major is con viced that Phineas is a Commie spy, even though his gear obviously proves he isn't. Finally Sgt. Moran gets the Major to let Phineas tell his story. The Major refuses to believe Phineas, claiming the commandos who tried to take the radio room proves Phineas is lying. Guards enter with Sgt Sullivan and take the wind out of the Major's sails with his story.

NIKE radio room (Bartlett, Davis, Ross)

Bartlett has Davis push over filing cabinets to provide cover for Ross to work on repairing the radio. Confused and frightened Ross misconnects several wires while patching the radio. Ross gets the radio functioning but they can not contact anyone because unknown to them the antenna system is down and only the land line to the control room on David's Island in the launch room works.

LATE ENDING

Launch control (Phineas, Major, Moran, Sullivan, and guards)

Sgt. Sullivan speculates that the prisoners are trying to use the radio to arrange a means of escaping. Sgt. Moran explains that when the bunker was sealed the antenna system was automatically disconnected. That the only means of communications that still worked was the land line to David's Island in the control room. Phineas asks if there is a way to patch into the radio room so that the prisoners thought they were talking to the outside. Using this as a distraction Sgt. Moran and his men capture the prisoners. Thinking the situation is finally under control, Phineas asks Hollie if it can bypass the time lock on the bunker. Hollie assures them that would be simple but do they really want to be outside when a 480kT blast goes off. Not that they wouldn't be atomized even if they stayed... Phineas interrupts Hollie and discovers the accident hasn't been stopped.

ENDING

Launch control (all)

Ross admits that he has done a lot of random rewiring trying to fix the radio. The Major insists that they report everything to Nike Control on David's Island, but Phineas warns that with the patchwork wiring that very attempt at communication could set off the missiles. Sgt. Moran quietens the Professor's objections while handing the Major a disconnected microphone. He sends Phineas, Sullivan and Ross to see if they can undo the spaghetti connections Ross had made. Major Francis discovers the trick and orders the soldiers to place Sgt. Moran under arrest and get him Air Defense Miss isle Command at once.

Radio room (Phineas,Hollie, Ross, Sgt Sullivan)

Ross shows Phineas his patchwork job and with Hollie's assistance they restore things just as the Major switches on the land line that would have fired the Nike missiles.

A swirling blue cloud appears and Phineas and Hollie concur that it is most likely the result of repairing the time line. Phineas says good bye to all, but tells them hopefully once he steps into the cloud everything they had done will cease to have happened.

DOC shed, a few hours earlier (Sgt Sullivan, prisoners)

Sgt. Sullivan is waiting outside as Bartlett cuts through the shed. Gently tapping his night stick against his palm he escorts the prisoners to an old cell and uses a pair of cuffs to lock the cell door. The theme music swells as the camera pulls back on a safe and secure island.

NEXT WEEK

Phineas has helped to restore his time line. But what of the Doctor and Ravena? We'll see in two weeks. Enjoy next week off. To join the group and get next week's script by e-mail, please use our web sign up page or e-mail AlxKeegan2@aol.com.


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