
Based on NADW Stories: "Sweet Mother of..." by James Mah (Dr Hammai) and Legacy of the Damned by Jen Kokoski
Relative Earth/Terran Time: 3030 C.E. Age of the Third Intergalactic Federation and the New Regency of Mirabilis. (Around the age of the Third Zoners in The Two Doctors.) This is a time period visited extensively by the 10th Doctor and also a time of particular interest to Gallifrey. (More history will be posted as soon as I code it.) The Doctor's most recent adventures in this time period were Legacy of the Damned and Terror in Paradise.
In this time period,, there are two worlds of note. The Real Time Zone, entrenched in the 31st century, and the "other world" Interdimensional Nexus that exists in the subspace core of the planet Mirabilis. Both areas offer gateways to a magical yet troublesome spot known as The Time Trap. First a little about Mirabilis's relevant history.
Mirabilis (home of the Savage Celestines) is a planet with a unique crystalline core. Like the natives, the planet is imbued with special time capabilities. It is the locus for temporal and spatial anomalies (near the wormhole in Angels of Time i.e. time corridor gateway to Dawn of Time). Once the Savages in Legacy of the Damned were released from the curse of ignorance placed by the Council of Light (Watchers or Angel Celestines), they became aware of their time sensitive abilities. (Already able to morph, dematerialize and rematerialize, mature Savages can also travel anywhere in time by mere thought as they can become pure energy and part of the time vortex. With proper guidance, they can become natural time guides. However, the price of maturity is possible insanity brought on by an inability to control their increased psychic sensibilities.)
The planet also became "aware" of it's abilities creating errant time wind storms and temporal anomalies. This may have brought people to Mirabilis who were in other time streams and need to be returned. The problems were later controlled by the keepers of Mirabilis (Coordinator A. D. Keegan, leader of the New Regency Council, and his wife Brogan MacGill, the Sage of the Savages) with the help of Celestine technology and/or the Savages.
Initially, the planet, located on the crux of five rival galaxies was seen as a neutral place and setting for diplomatic meetings. (A multi-species meeting place and futuristic Camelot setting.) But then after surviving a massive mysterious plaque that was attributed to the Enigma and the former Regent (killing many and driving more insane) the inhabitants branched out. In real time, they continued to leave a peaceful life of neutrality, but secretly they were developing a time technology to rival Gallifrey. Although, their technology was based on more instinctual or innate abilities and less on scientific devices such as the timelords. Mirabilins considered themselves "feeling savages" and not "dispassionate technicians".
Meanwhile, convincing the boring sticks of the Council of Light (the all-seeing Angels of Time who exist as pure energy beings in the domain between life and death, time and space, etc.) that the Mirabilin Savages could do more good for Universal Harmony with their time skills, the Guardian suggested they establish a time travelers bar.
In or around Mirabilis's spatial location is a stasis field where time travels in it's own unique path. It's in this place that the Time Trap set up shop. (Perhaps in the crystalline core of the planet where it is hidden away from real time. It's unique arctron energy may be registered on sophisticated time devices.)
Time Travelers arrive via a time corridor direct link. You can only get there by: traveling in a machine with a space-time element, Celestine time crystal, mirror gateway on Mirabilis (courtesy of Echo Spector) or are "brought" there by a meddler. (A meddler is someone who disturbs the timelines by yanking people out of theirs for good or ill.) Visitors to Mirabilis Citadel may get a trip there to "teach" them a lesson about history and the foibles of races.
The basic reason for the Time Trap is to give time travelers a neutral starting place where they may relax and escape the toll of history until they begin their next adventure. Violence is not allowed (weapons won't work), but arguing and conspiracies are known to be hatched there. Any Doctor, companion, timelord, time traveler or villain may wander in. Those who can't behave, will simply be show the door.
Patrons arrive at bar for relaxation or a guided tour of time. A Temporal Guide (Savage, Volunteering timelord, or bar employee with time crystal) gets group prepped and ready for travel in the Time Tubes or gateways. The Guide is essentially the scripter or Doctor-replacement. It may be a Doctor, old or new, and it could also be another time traveling adventurer. There can be a different leader based on the storyline or game.
There are two ways: Time Tubes and the old fashioned way.
Using a Time Projection Tube (powered with Celestine crystals), travelers take a mental journey into time under a guide's supervision. Characters do appear in physical form, so it all seems perfectly real. The rule is like the zoo. Characters are there to observe only and not interfere. But if they do (and some act of history is changed, even something tiny), then they are trapped in that timeline and must follow the adventure to escape back to the bar. Somehow resolve history to it's correct course and then they can travel again. Or be rescued by a guide. Guide's sometime have to yank patrons back to bar for misbehaving and set things right themselves. Or a Guide may be a meddler. If you fail to escape or die in the adventure, your mind dies with your body in the bar.
The old fashioned way is generally reserved for Meddlers (timelords, Celestines, etc.). It requires the use of a time cone circuit, dimensional stabilizer and/or some form of Celestine/time crystal technology. The purpose of these time machines is to create a protective field that protects travelers from being trapped in a timeline. It gives one the ultimate freedom to time travel, but is open to many rules and dangers. Only the Timelords and Celestines know exactly what those rules are, so other lesser educated travelers are ripe for misadventures.
Otherwise known as renegades. They are free agents who can time travel without a guide but with various devices. Timelords are the best known time travelers. Daleks and Cybermen have primitive time corridor technology to set places. STiGs, Space Time Gypsies, and some other time hunters can use versions of timelord technology. Renegade Celestines (these are the insane ones) can use time corridor technology powered by living souls (Path of the Destroyer), but the Savages (offspring of Dawn of Time Celestines) are the most powerful who can travel by will alone. Meddlers can interfere in a timeline and NOT get stuck there. So they can also abduct people and drop them off in the Time Trap. Or go on tours to do damage. Or do good as the Doctor is known to do.
It's large like a futuristic Casablanca Rick's Place lounge. Over the bar is a huge screen showing the time vortex where travelers enter. In a stasis field, no weapons can be fired so Cybermen and Daleks can sit down to have a drink without annihilating everyone. Using DW logic, no one can die in the bar (except if their mind dies in a projection) because they exist outside of time in a stasis field. So you can run into different versions of yourself, but it isn't advisable since arguments frequently break out. No fighting is allowed among time travelers, but sometimes deals are struck under the table for assassinations, spying, general mayhem, etc. The bartender, Raso, is a somewhat shifty guy but loyal to the bar owners (Brogan & Alex Keegan). Sometimes the bar owners "drop in" to see how the place is going and handle disputes. Sage (Brogan's wise woman doppleganger) often drops in to add a little mystery or check on her Savage children. She may appear at different ages, usually in the company of the Savage Kiri or with her husband. Raso has strict instructions not to reveal the name of the owners of the bar to protect their human children in the zone (real time zone Mirabilis).
The bar is open to any New Adventure or Missing Adventure sim player by default. Several New Adventures characters have dropped by already and/or are frequent visitors. They include: The 10th Doctor, Irish (NA sim's companion), Flavia, Xia, Tegan (former NA Sim companion). Visitors and stories may appear in the bar outside its lore but rooted in the current stories of the guest simmers. As the Universe is a big place with many alternate realities, the bar owners suggest you just go with the flow. You never know who you might meet in a cyber bar.
If you have any questions or comments about the group, e-mail brogan@timetrap.virtualave.net
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